
A lot of people have been liking flame tanks for support companies as well, due to the terrain modifiers that they give. While it does massively detract on their organization, the additional breakthrough can often make up for a lot of that, as well as the massive uptick in soft attack, hardness, and armor.ĭepending on how complex you want to go, you can look to build and use some heavy tanks, self propelled tank artillery, and anti tank tank hunters, but it's not entirely necessary to be that optimal. I personally prefer to 'split' the majority of motorized out of my tank divisions though so I can put in more tanks, and simply pair actual motorized divisions with each armored division. You can expand it further into 11/1 early, which later could be 11/3, as well as if you want to add an in line AT and/or AA as the production allows/situation demands.įor tanks, most people like to use 6-10 battalions of motorized, and match that with tanks, typically medium, using some recon light tanks, sup art, logistics, sometimes signal.
Keep ya heart 3 stacks upgrade#
Have something similar for tanks? Im germany, I guess medium tank will be the best You would be looking to upgrade this division over time to have more arty, around a 9/3 group. And this is a good "all around" division? What kind of recon? cav, light armor etc?

It's better to put the stuff in action as fast as you can. Otherwise you will sit on a huge pile of new armor in storage, waiting for the number needed for all your divisions. Create a new template for your new class of armor, but change your divisions 1 by 1 to it as the production allows.

PS Also don't try to change tank division all at once. What you could have done instead is to save a new template after adding each company and just choose the one with engineers and hospitals when the need arises. You either have to change your original empty template for 20 experience (adding the two companies) or the newest one for 30 experience (removing three companies). For example if you go from 0 support companies to 5 support companies and then run out of support equipment and want to keep only the engineers and hospitals. This way if you want to specialize some units later on, you don't have to change the whole division again, just pick the closest point in the evolution of your unit to what you're trying to put together. Like don't delete the old templates, always only add one battalion at time and save it (for example "infantry 1.1", "infantry 1.2"). You may, however, create placeholder templates to spare some military experience. One good infantry with all the support companies and types of guns and with more infantry. I usually work with like 3-5 division templates and it's okay even against the Expert AI. Before the supply rework happened, my most advanced Tank division Templates were Tank Destroyers in the front row, Heavy Artillery Tanks behind that, Medium Anti-Air Tanks behind those, and then standard Medium tanks to fill in the rest.īut my crazy self also likes to death stack Submarines. Seems like a bit too much work to sit and figure out all this stuff every time I need a template ya know? I enjoy depth to my games, but for Christs sake, not THAT much depth ya know? I have this tendency to death stack my divisions. Then I get irritated and just walk away and find something else to do. Ill be enjoying my games up until the point I have extra XP and I minimize the game to look up templates. Originally posted by Zezima:Hey everyone, hope youre all doing good. Seems like a bit too much work to sit and figure out all this stuff every time I need a template ya know? I enjoy depth to my games, but for Christs sake, not THAT much depth ya know?

but people are saying to use CW of 10, small divisions like 7/2. How many templates does a standard player use? Are you constantly making new templaes as the game goes on for every new situation? How do you keep track of them all?Īs Germany I just want a basic army, and medium/heavy tank division. Does every player need to understand/apply all the combat width stuff for every single template? Heres what I want to know: is it really that big of a deal? If im playing SP and design a standard military template, do I really REALLY need to sit there and make all these different 7/2, 10/0, up/down, yes/no templates and figuring out combat width (OMFG the combat width).įor someone like me who is still kinda new, just playing as Germany against the AI, is there just a few templates I can use that will work okay? I dont need 100% optimized. So, I do some research and my God, theres just no good answer it seems. Right now in my games the thing I am stuck on is templates.
